I was actually curious to see how well Bloober Team would port this game to Nintendo’s system. Layers of Fear 2 was originally released in 2019 for every single platform but the Switch. Clearly not the game’s highlight, even if it’s when it’s at its most tense. Finally, Layers of Fear 2 sometimes remembers it’s a horror game and randomly forces to run away from an amorphous monster in some bland chase sections. It focuses less on the annoying “ever changing corridor” mechanics from the original Layers of Fear, often resorting to a more linear level structure, with the occasional (and very obvious) puzzle for you to solve, such as unlocking a safe with a combination you had acquired literally in the previous room, or avoiding spotlights in order to reach the end of a corridor. The game’s “narrator” sounds an awful lot like Snoke from Star Wars…Īs a game itself… Layers of Fear 2 is still, by and large, a walking simulator with small doses of puzzle solving sprinkled throughout its duration. Jump scares are still present, but they aren’t as prevalent as before, with the game occasionally managing to pull off some well-deserved scares by combining its excellent (but compressed) binaural audio with a bit of tension and buildup. Once you know how the game will try to subvert your expectations, and how it will try to make you feel unsettled, you’ll basically run on cruise control up until the end of the final act. The game is comprised of five acts, with the first one being by far its most interesting, not because it’s immensely better than the rest of the experience, but because the game hardly changes its plot, puzzles and surprises throughout your entire gameplay. It doesn’t exactly pay off very well in the end, but I have to commend Bloober Team for making Layers of Fear 2‘s plot less dumb than the one from the original. One thing I immediately liked in Layers of Fear 2 over its predecessor is that I did not figure the entire plot out in the first fifteen seconds, with the game managing to hide and unveil its mysteries in a slightly more interesting pace. It’s still a game about an artist slowly descending into madness, but instead of playing as a painter inside a mansion, you now play as a struggling Hollywood actor from the first half of the 20th century, while being trapped inside the most confusing ship I have ever seen in a game. Layers of Fear 2 isn’t a direct sequel to the original, but follows some similar patterns. For now, you check out that aforementioned Steam demo.These graphics are quite impressive for a Switch game. Layers Of Fear will be available to buy on Steam and GOG come June 15th. Sounds like a loving swansong for the first-person horror series then. Rebecca also said, “it’s clear that Bloober Team are ready to wrap up their work on this series as they move into their long-awaited remake of Silent Hill 2”. Troubled writers who isolate themselves and seemingly manifest their horrifying texts are normal, too. Our Rebecca previewed the collection earlier this year, where she explained that The Writer is “a more modern (although still not present-day) artist, and her seemingly biographical novels about the protagonists from the first two games have brought her to an isolated lighthouse retreat.” Lighthouses aren’t creepy at all. The demo features sections from The Writer and The Painter's chapters, giving us a taste of what's new and kinda new, respectively. The Writer joins the workaholic stories of The Painter and The Actor from previous games, closing out this tortured artist trilogy. On top of the creepy facelifts, the collection adds a third chapter to the story called The Writer, aiming to tie the whole series together with a new framing device. Ray tracing and other fancy tech features are also here in full force, making it easier to get spooked in the dark. Instead, this collection remakes the first Layers Of Fear, Layers Of Fear 2, and all of their DLC in Unreal Engine 5. Despite sharing a name with the original game, this new one is neither a simple remake nor a reboot of the series.
0 Comments
Leave a Reply. |